Storm Lord

Level 9
Creature· airLargeLegacy
AC 30
HP 120
Speed 0 ft.
Fort +15
Ref +20
Will +16
Perc +18
Size Large
Common
Immunities bleed, paralyzed, poison, sleep
Languages sussuran
Senses darkvision
Speeds 0 ft., fly 75 ft.
Skills acrobatics +20, stealth +18
Recall Knowledge nature DC 26

Attacks

Melee Gust +20/+15/+10(finesse, reach 15 ft.)
Damage: 2d12+10 bludgeoning
Effect: push
Ranged Lightning Lash +20/+15/+10 (range 50 ft.)
Damage: 2d12+4 electricity

Abilities

Dispersedefensive

Trigger The storm lord takes damage from a hostile action. Effect The storm lord disperses. Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the storm lord reforms in any space in which it can fit within 50 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed.

High Windsdefensive(air, aura)

20 feet. Air within the emanation is difficult terrain for Flying creatures that do not have the air trait.

Swiftnessdefensive

The storm lord's movement doesn't trigger reactions.

Push 5 feetoffensive

Requirements The monster's last action was a successful Strike that lists Push in its damage entry Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.

Description

Storm lords wage battles to claim important territory within the Plane of Air.


Hailing from the Plane of Air, these beings appear in a variety of sizes and shapes.