Stormdrinker

Level 7
Creature· plantUncommonLargeRemaster
AC 23
HP 145
Speed 20 ft.
Fort +18
Ref +12
Will +15
Perc +14
Size Large
Uncommon
Immunities electricity
Resistances fire 5
Languages common, fey
Senses darkvision
Speeds 20 ft., swim 20 ft.
Skills athletics +17, stealth +13
Recall Knowledge nature DC 25

Attacks

Melee Vine +18/+13/+8(reach 10 ft.)
Damage: 2d10+8 bludgeoning
Effect: grab

Abilities

Absorb Shockdefensive

Whenever the stormdrinker would take electricity damage or is targeted with an electricity effect, it gains 10 temporary HP, is Quickened, and increases the reach of its vine Strikes by 5 feet until the end of its next turn. It can use its extra action to Stride, Strike, or Swim. Effect: Absorb Shock

Lightning Blast◆◆offensive

Requirements The stormdrinker is Quickened due to Absorb Shock

The stormdrinker dismisses its Absorb Shock benefits to expel lightning in a 60-foot line, dealing 8d6 electricity damage (DC 25 reflex save).

Ring Belloffensive(auditory)

Requirements The stormdrinker is carrying a bell

The stormdrinker rings its bell, signaling Tumbo to bite him once. (Multiple bites don't stack their effects on the stormdrinker.) The stormdrinker can't use this ability when it doesn't have its bell, such as if it is Disarmed.

Vine Lash◆◆offensive

The stormdrinker makes a vine Strike against each creature within reach. Its multiple attack penalty increases only after all the attacks.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Traits