Strak (7-8)
Level 8Attacks
Abilities
Strak carries the following infused items, which last for 24 hours, or until the next time he makes his daily preparations: Elixir of Life (Lesser), Acid Flask (Moderate), Alchemist's Fire (Moderate) (12), and Smokestick (Greater).
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
When throwing an alchemical bomb with the splash trait, Strak can treat the target's space as the first affected square of a 15-foot cone directed away from him, potentially allowing him to avoid allies and splash deeper into enemy lines. If the target takes up more than a single square, the target's square closest to Strak is the first affected square of the cone.
Strak draws an alchemical bomb with an Interact action and throws it as a ranged Strike.