Submerged Shard

Level 1Hazard
HazardMediumLegacy
AC
16
HP
24 (BT 12)
Speed
0 ft.
Perception
+0
Fort
+10
Ref
+4
Will
+0
Stealth DC
8
Immunities precision, critical-hits
Recall Knowledge DC 15 (arcana)

Abilities

Shard

Trigger A creature or object moves into the shard's space.


Effect The triggering creature takes (2d6+5) piercing damage (DC 17 reflex save).

Disable DC 13 survival (trained) to blunt the crystal's edges without getting cut

An immense, jagged piece of clear crystal 10 feet square and forty feet high juts up from the seafloor