Submerged Shard

Level 1Hazard
HazardMediumLegacy
AC 16
HP 24 (BT 12)
Speed 0 ft.
Fort +10
Ref +4
Will +0
Perc +0
Size Medium
Common
Stealth +8
Disable DC 13 survival (trained) to blunt the crystal's edges without getting cut
Immunities precision, critical hits
Recall Knowledge arcana DC 15

Abilities

Shard

Trigger A creature or object moves into the shard's space. --- Effect The triggering creature takes (2d6+5) piercing damage (DC 17 reflex save).

Description

An immense, jagged piece of clear crystal 10 feet square and forty feet high juts up from the seafloor