Sudden Geysers

Level 10Hazard (Complex)
HazardUniqueLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Unique
Complex Hazard
Stealth +17
Disable DC 32 arcana or DC 32 nature (master) to dissipate the fire-aligned energies in the water, or DC 28 diplomacy or DC 28 religion to beseech Sangeh and convince her to momentarily tamp down her mythic power; two successes are required to disable the hazard
Recall Knowledge arcana DC 37

Abilities

Scalding Goutoffensive

Trigger A creature within the hazard's area rolls initiative --- Effect A enormous column of superheated steam rises from the water, dealing (4d12+26) fire damage to all creatures in the area (DC 28 reflex save). On a critical failure, the creature also takes 1d12 persistent fire damage as the water continues to burn their skin. The hazard then rolls initiative.

Blistering Plumeoffensive

A 30-foot-tall geyser erupts from the boiling water. Creatures in a 5-foot emanation of the geyser take (2d12+13) fire damage (DC 30 reflex save).

Description

The pooling seawater burbles and hisses.