Summer Hora

Level 6
Creature· chaoticRareMediumLegacy
AC 24
HP 90
Speed 25 ft.
Fort +11
Ref +14
Will +17
Perc +14
Size Medium
Rare
chaoticfeygoodnymph
Resistances fire 5
Weaknesses cold iron 5
Spells
Primal Innate Spells (DC 24, attack +14)
Languages common, elven, fey
Senses low-light-vision
Skills stealth +15, nature +14, survival +14, acrobatics +13, diplomacy +13, athletics +11
Recall Knowledge nature DC 27

Attacks

Melee Solar Blade +17/+13/+9(agile, finesse, magical, versatile P)
Damage: 2d8+4 slashing + 1d6 fire
Ranged Solar Ray +17/+12/+7 (range 60 ft.)(magical)
Damage: 2d12 + 2 fire

Abilities

Summer Boundinteraction

During the winter months, a summer hora can't take reactions, is Sickened 1, and can't reduce their sickened condition below 1.

Solstice Dependentdefensive

An hora is mystically bonded to a natural location with a simple astronomical calendar that marks the summer and winter solstice. If they aren't at that location at dawn when the sunlight touches the calendar, they become Drained 1, increasing the value by 1 for each missed day and reducing by 1 only when they witness dawn's light touch the calendar. Even on a cloudy day, there's enough sunlight to satisfy the hora's need. An hora can perform a 24-hour ritual to bond to a new location.

Summer's Salvationoffensive

Trigger The summer hora or an ally within 30 feet that the summer hora can see fails a Perception check or saving throw Effect If it's the month of the summer solstice, the hora's or ally's check retroactively gains a +4 status bonus, which can change the outcome from a critical failure to a failure or a failure to a success. If it's the month before or after the summer solstice, the check gains a retroactive +2 status bonus instead. In the other months except during the three winter solstice months, the check gains a retroactive +1 status bonus instead. During the winter solstice months, this ability has no effect. The summer hora can't use Summer's Fortune again for 1d4 rounds.

Traits

Chaotic
Good