Takatorra (Level 9)

Level 9
Creature· chaoticUniqueMediumLegacy
AC 26
HP 210
Speed 25 ft.
Fort +21
Ref +17
Will +20
Perc +20
Size Medium
Unique
chaoticgoodhumanoidtengu
Languages nagaji, taldane, tengu, tien
Senses low-light-vision
Skills athletics +21, acrobatics +17, intimidation +15, performance +15
Recall Knowledge society DC 36

Attacks

Melee Tengu Gale Blade +22/+18/+14(agile, disarm, finesse, magical)
Damage: 2d6+10 slashing
Melee Beak +21/+16/+11(finesse, unarmed)
Damage: 1d6+10 piercing

Abilities

Soaring Flight◆◆interaction(morph, primal)

Frequency once per day Effect Takatorra expands their wings, gaining a 25-foot fly Speed for 5 minutes.

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Blade Barrage◆◆offensive

Takatorra makes three melee Strikes. These Strikes gain the forceful trait. If one target is hit with at least two of these Strikes, they also take 1d6 bleed. The target is then Off-Guard until they heal the persistent bleed damage.

Disarming Whirl◆◆offensive(flourish)

Takatorra spins, striking at their foes' weapons. Takatorra attempts an Athletics check to Disarm against each enemy within melee reach. Each attempt counts toward Takatorra's multiple attack penalty, but the penalty doesn't increase until they have made all the attempts.

Traits

Chaotic
Good