Tanuki Mastermind
Level 4Attacks
Abilities
The tanuki can transform into a mundane raccoon dog, using the statistics of pest form. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The tanuki loses any unarmed Strikes they gained from a tanuki heritage or ancestry feat in this form. The tanuki can remain in the raccoon dog form indefinitely, and can shift back to the tanuki form by using this action again. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Each individual tanuki replaces their skill bonus in one skill with +13. Additionally, they get abilities as listed below. Dainiki Nature Ability The tanuki gains a +2 bonus on ranged attack rolls with shuriken and may Mark Target 1 the tanuki chooses a target he can see. Once per round, the tanuki may deal an additional 1d8 precision damage to this target on a successful strike. This choice lasts until the tanuki chooses a new target with Mark Target. Kagebashi Acrobatics Ability The tanuki's fist deals electricity damage instead of bludgeoning damage, and he gains Kinetic Strike 2 the tanuki makes a fist strike gaining a +6 status bonus to the damage roll. Mochi Performance Ability The tanuki gains the Courageous Anthem composition cantrip. Suzu Religion Ability The tanuki can cast 2nd-rank Electric Arc at will as a primal innate spell (DC 21). Tonta Athletics Ability The tanuki gains the Inner Upheaval focus spell, a focus pool of 1, and Flurry of Blows 1 Frequency once per round. the tanuki makes two strikes Toshiro Deception Ability The tanuki deals an additional 2d6 precision damage to Off-Guard creatures, and on the first round of combat, creatures that haven't acted are off-guard to him.
Frequency once per round. The tanuki makes two strikes.
The tanuki makes a fist strike gaining a +6 status bonus to the damage roll.
The tanuki chooses a target he can see. Once per round, the tanuki may deal an additional 1d8 precision damage to this target on a successful strike. This choice lasts until the tanuki chooses a new target with Mark Target.