Tanuki Prankster
Level 0Attacks
Abilities
The tanuki can transform into a mundane raccoon dog, using the statistics of pest form. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The tanuki loses any unarmed Strikes they gained from a tanuki heritage or ancestry feat in this form. The tanuki can remain in the raccoon dog form indefinitely, and can shift back to the tanuki form by using this action again. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Each individual tanuki replaces their skill bonus in one skill with +8. Additionally, they get abilities as listed below. Dainiki Nature Ability The tanuki gains a +2 bonus on ranged attack rolls with shuriken. Kagebashi Acrobatics Ability The tanuki's fist deals electricity damage instead of bludgeoning damage, and he gains Kinetic Strike 2 the tanuki makes a fist strike gaining a +3 status bonus to the damage roll. Mochi Performance Ability The tanuki gains the inspire courage composition cantrip. Suzu Religion Ability The tanuki can cast 1st-level electric arc at will as a primal innate spell (DC 13). Tonta Athletics Ability The damage die for the tanuki's fist increases to 1d6, and he gains Flurry of Blows 1 the tanuki makes two strikes Frequency once per round. Toshiro Deception Ability The tanuki deals an additional 1d6 precision damage to Off-Guard creatures.
Frequency once per round. The tanuki makes two strikes.
The tanuki makes a fist strike gaining a +3 status bonus to the damage roll.