Tarrasque, The Armageddon Engine
Level 25Attacks
Abilities
Tarrasque is immune to cones, lines, rays, and magic missile spells. These effects bounce harmlessly off its scales.
300 feet. DC 39 will
Tarrasque recovers from the Slowed and Stunned conditions at the end of its turn. It's also immune to penalties to its Speeds, and it ignores difficult terrain and greater difficult terrain.
Tarrasque gains 3 reactions each round. It can still use only one reaction per trigger.
Trigger Tarrasque's carapace deflects an effect.
Effect The effect is redirected back at its source.
Tarrasque makes a jaws Strike, two claw Strikes, two horn Strikes, and one tail Strike in any order.
Trigger Tarrasque Grabs a creature with its jaws
Effect Tarrasque uses Swallow Whole.
Tarrasque flings spines in a 120-foot area, dealing (3d10+20)[piercing|options:area-damage] damage to each creature in the area (DC 53 reflex save).
Tarrasque can't use Spine Volley again for .
Huge, (10d6+12)[bludgeoning,10d6 acid], Rupture 50
Huge or smaller, claw, DC 49 reflex save. When Tarrasque Tramples, it can Stride up to triple its Speed.
The most powerful spawn is Tarrasque, whose legend spread across countless worlds beyond Golarion. Its destruction of the nation of Ninshabur and its march across Avistan in -632 AR culminated in the destruction of the flying Shory city of Kho before this spawn was sealed away in a remote cavern.
The spawn are titanic terrors of immense size and strength that live only to destroy. Tarrasque and Xotani are but two of Rovagug's spawn. Others, including Chemnosit (the Monarch Worm), Kothogaz (the Dance of Disharmony), and Volnagur (the End-Singer) hold places of horror in the history of various regions, but the most famed is Ulunat (the Unholy First), whose beetle-like carcass remains sprawled in Sothis, the capital of Osirion.