Temporal Warp

Level 7Hazard
HazardUncommonMediumRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
17
Recall Knowledge DC 25 (arcana)

Abilities

Reaction

Trigger Initiative is rolled at the start of a combat where the PCs face a type of foe they have fought before


Effect As the combat begins, everything suddenly feels distorted and dreamlike. Just as in dreams, time itself seems to stretch or compress in ways that transform everything into a nightmare. All creatures within a 30-foot area from the first creature to act in combat must attempt a DC 25 will saving throw as, for a brief moment, time appears to stand still.


Critical Succe

Disable DC 27 occultism to cause the hazard to fade away and release all those affected by it from the hazard's effects, or DC 30 intimidation to shock a single adjacent creature out of the distortion and free them from the hazard's effects.

Just as a fight begins, time suddenly seems to break in the area, causing some elements to freeze in place and others to slow down or speed up, imparting a disjointed and nightmarish sensation upon those present.