Temporal Warp

Level 7Hazard
HazardUncommonMediumRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Uncommon
Stealth +17
Disable DC 27 occultism to cause the hazard to fade away and release all those affected by it from the hazard's effects, or DC 30 intimidation to shock a single adjacent creature out of the distortion and free them from the hazard's effects.
Recall Knowledge arcana DC 25

Abilities

Reactionoffensive

Trigger Initiative is rolled at the start of a combat where the PCs face a type of foe they have fought before --- Effect As the combat begins, everything suddenly feels distorted and dreamlike. Just as in dreams, time itself seems to stretch or compress in ways that transform everything into a nightmare. All creatures within a 30-foot burst from the first creature to act in combat must attempt a DC 25 will saving throw as, for a brief moment, time appears to stand still. --- Critical Success The creature is Quickened 1 for 1 minute; it can only use the extra action each round for actions with the move trait. Success The creature is unaffected. Failure The creature is Slowed 1 for 1 minute. Critical Failure The creature is Stunned 3 as it perceives time to have stopped entirely for it. When it recovers from the stun, it is slowed 1 for 1 minute. --- Note: A DC was not provided for this ability by Paizo. The DC present here is a hard DC for the hazard level according to the Gamemastery Guide hazard building Tables.

Description

Just as a fight begins, time suddenly seems to break in the area, causing some elements to freeze in place and others to slow down or speed up, imparting a disjointed and nightmarish sensation upon those present.