The Rabbit Prince

Level 17
Creature· chaoticUniqueSmallLegacy
AC 40
HP 315
Speed 25 ft.
Fort +27
Ref +34
Will +26
Perc +31
Size Small
Unique
chaoticevilhalflinghumanoid
Spells
Languages common, halfling
Skills acrobatics +32, stealth +32, thievery +32, deception +29, intimidation +29, occultism +28, crafting +26
Recall Knowledge society DC 46

Attacks

Melee Blade of the Rabbit Prince +34/+30/+26(agile, finesse, magical, versatile S)
Damage: 3d6+13 piercing
Melee Harrow Card +34/+30/+26(agile, deadly d10, magical, thrown 20 ft.)
Damage: 3d4+13 piercing

Abilities

Halfling Luckdefensive(fortune)

Frequency once per day Trigger The Rabbit Prince fails a skill check or a saving throw Effect The Rabbit Prince rerolls the triggering check, but he must use the new result, even if it's worse.

Perfect Willdefensive

If the Rabbit Prince rolls a success on a Will save, he gets a critical success instead, and if he rolls a critical failure, he gets a failure instead.

Superior Sensesdefensive

The Rabbit Prince automatically critically succeeds at Seek actions to find hidden or undetected creatures within 30 feet and at flat checks to target creatures within 30 feet that are concealed or hidden from him.

Bloody Jaboffensive

Whenever the Rabbit Prince deals piercing damage, he also deals 2d10 persistent bleed damage.

Darting Flurry◆◆offensive

The Rabbit Prince Strides and makes a blade of the Rabbit Prince Strike and a harrow card Strike at any point during the Stride. His multiple attack penalty increases only after both attacks.

Occult Ritualsoffensive

DC 38; imprisonment , inveigle

Quick Movementsoffensive

The Rabbit Prince doesn't trigger reactions with his movement or with any use of the Thievery skill.

Traits

Chaotic
Evil