Thin Ice

Level 8Hazard
HazardLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
18
Recall Knowledge DC 24 (arcana)

Abilities

Crack

Trigger Two or more creatures step onto the ice in area M8


Effect The ice beneath the party cracks. All creatures in area M8 must attempt a DC 30 reflex save. On a failure, they fall into the freezing water, whereupon they must succeed at a basic DC 30 fortitude save against (4d10+22) cold damage. On a critical failure, the creature must start holding their breath or risk drowning as their muscles lock and they begin to sink. A creature must spend an action to Swim to the shore and must t

Disable DC 31 nature or DC 31 survival (expert) to spread out and prevent the ice from cracking further, or DC 31 acrobatics or DC 31 athletics (trained) to get off the ice safely as it cracks.

The white-and-blue ice is less structurally sound than it looks.