Tisbah
Level 2Attacks
Abilities
Tisbah can cast psi cantrips as amped cantrips by using one focus point and making the following alterations: Mage Hand : Tisbah targets a creature of Medium size or smaller and attempts to Shove them with a spell attack roll against their Fortitude DC. The first time each round Tisbah Sustains this Spell, she can attempt to Shove the creature again. The target takes a –10-foot circumstance penalty to its Speeds until the spell ends. Telekinetic Projectile : Tisbah increases the damage of this cantrip by 2d6. On a successful Strike, she pushes the target 5 feet away, or 10 feet away on a critical success. Telekinetic Rend : Tisbah changes the cantrip's damage to 1d6 bludgeoning and 1d6 slashing. A creature that critically fails its save is also Stunned 1.
Tisbah's range for Telekinetic Projectile increases to 60 feet.
Trigger Tisbah's starts her turn with half or less Hit Points remaining Effect Tisbah is surrounded by a swirl of psychic energy that effortlessly moves small objects around her, gaining a +2 status bonus to damage when casting telekinetic projectile or telekinetic rend. This effect remains for 2 rounds or until Tisbah is Unconscious, whichever comes first.