Ghostknife Gardener
Level 1Creature· ardandeMediumLegacy
AC 16
HP 17
Speed 25 ft.
Fort +4
Ref +6
Will +9
Perc +7
Size Medium
Common
Spells
Primal Prepared Spells (DC 17, attack +9)
1st Heal, Tailwind, Wall of Shrubs; Cantrips Detect Magic, Know the Way, Take Root, Tangle Vine, Timber
Languages common, muan
Skills nature +7, crafting +6, stealth +6, athletics +3, diplomacy +3
Recall Knowledge society DC 15
Attacks
Abilities
Plant Empathyinteraction
The ghostknife gardener can use Diplomacy to Make an impression and make very simple Requests of plants.
Frequency once per day Effect Void energy seeps out of the ghostknife gardener, decaying everything within a 5-foot emanation and causing plants and foliage to age and decompose. Natural difficult terrain is destroyed, and creatures in the area with the plant or wood trait take 1d6 void damage (DC 16 fortitude).