Titanic Flytrap

Level 3Hazard
HazardMediumLegacy
AC
19
HP
42 (BT 21)
Speed
0 ft.
Perception
+0
Fort
+14
Ref
+6
Will
+0
Stealth DC
13
Immunities mental
Resistances acid 20, fire 10
Recall Knowledge DC 18 (arcana)

Attacks

Melee Jaws +15 plus devour

Abilities

Snap Shut

Trigger A Small or Medium creature moves into a square that is within reach of the flytrap's hidden jaws


Effect The flytrap's jaws snap shut, making a jaws Strike against the triggering creature.

Devour

The target is trapped by the flytrap's jaws, gaining the Grabbed condition until it . Additionally, it is exposed to the titanic flytrap toxin from the hundreds of tiny hairs that line the inside of its leaves. If the flytrap's jaws Strike was a critical success, the target takes a –2 circumstance penalty to its saving throws against this poison. At the end of each of target's turns that it remains grabbed, the target takes 2d8 acid damage.

Titanic Flytrap Toxin

Saving Throw DC 20 fortitude

Maximum Duration 4 rounds

Stage 1 2d4 poison damage and Stunned 1 (1 round)

Stage 2 2d8 poison damage and Stunned 2 (1 round)

Stage 3 2d10 poison damage and Paralyzed (1 round)

Disable DC 21 survival (trained) to mislead the flytrap's sense of weight and pressure

On the surface, a titanic flytrap appears to be a patch of the more common flytrap plant, but beneath murky waters it hides a far larger set of jaws, reaching 10 feet across and reinforced with woody branches and lined with paralytic hairs.