Tough Small Opossum

Level 2
Creature· animalSmallLegacy
AC 17
HP 35
Speed 30 ft.
Fort +9
Ref +6
Will +5
Perc +8
Size Small
Common
Resistances poison 3
Senses low-light-vision, scent 30 ft. (imprecise)
Speeds 30 ft., climb 20 ft.
Skills athletics +10, stealth +6, survival +6
Recall Knowledge nature DC 16

Attacks

Melee Jaws +10/+5/+0(deadly d10, unarmed)
Damage: 1d12+4 piercing
Melee Claw +10/+6/+2(agile, unarmed)
Damage: 1d8+4 slashing

Abilities

+2 Status to All Saves vs. Diseasedefensive
Feign Deathdefensive

Trigger The opossum is reduced below 15 HP Effect The opossum collapses. It is Off-Guard and can use actions that require only its mind, but any other action ends the ruse. A successful DC 18 perception check to Seek or DC 18 medicine check to Recall Knowledge is required to determine that the animal is not, in fact, dead.

Revived Retaliationdefensive

Trigger The opossum is attacked or disturbed by a creature within reach while Feigning Death Effect The opossum Strikes the triggering creature.

Scurry Underfootoffensive

The opossum Strides up to half its speed. It can pass through other creatures' spaces during this movement, though it must end its movement in an unoccupied space.

Traits