Toxic Crystals
Level 7Hazard (Complex)HazardUniqueMediumLegacy
AC
25
HP
60 (BT 30)
Speed
0 ft.
Perception
+0
Fort
+20
Ref
+12
Will
+0
Stealth DC
13
Immunities critical-hits, precision, fire
Weaknesses sonic 10
Recall Knowledge DC 33 (arcana)
Abilities
Nauseating Pulse↺
Trigger A living creature comes within 20 feet of the green crystals
Effect The crystals pulse with nauseating light. All creatures in area E14 or within the first 10 feet of either passage leading out of this area must succeed at a DC 25 fortitude save or become Sickened 1 (or Sickened 3 on a critical failure).
Disable DC 30 thievery (expert) to create a chain reaction among the crystals by striking them in precise spots that cause them to shatter and harmlessly discharge their energy, or DC 27 performance (expert) to use a musical instrument or singing to resonate the crystals and discharge their toxic energy harmlessly
The green crystals begin to pulse more brightly with light in the presence of living creatures. These fluctuations in illumination from different crystals eerily match the pace of the breathing and rhythm of the heartbeats of those in the room.