Tsemone

Level 8
Creature· humanUniqueMediumRemaster
AC
27
HP
130
Speed
25 ft.
Perception
+16
Fort
+19
Ref
+18
Will
+16
Immunities acid
Resistances mythic 8
Languages common
Skills crafting +21, acrobatics +18
Recall Knowledge DC 34 (society)

Attacks

Melee Spear +19 (injection, magical, reach 10 ft.), Damage 2d8+8 piercing
Melee Blowgun +18 (agile, nonlethal, reload 1 ft.), Damage 1 piercing
Melee Alchemical Grenade (Acid) +19 (infused, splash), Damage 2 acid plus 2d6 acid plus 2 acid
Melee Alchemical Grenade (Cold) +19 (infused, splash), Damage 2 cold plus 2d6 cold plus 2 cold
Melee Alchemical Grenade (Fire) +19 (infused, splash), Damage 2d6 fire plus 2 fire plus 2 fire

Abilities

Alchemical Grenadesinteraction

Tsemone carries 9 alchemical grenades that deal either acid, cold, or fire damage plus 2 persistent damage and 2 splash damage of the same type (three of each). She replenishes these grenades each day.

Remove a Conditioninteraction

Cost 1 Mythic Point


Effect Tsemone ends one condition affecting her.

Caustic Rebuttal

Trigger An adjacent creature deals Tsemone piercing or slashing damage with a melee Strike


Effect Tsemone has ingested low quantities of acid over time, making her immune to acid damage and transforming her body into a trap for those that harm her. Tsemone's acidic blood sprays from the wound. The triggering creature takes 2d12 acid damage with a DC 26 reflex save.

Curare

Saving Throw DC 25 fortitude

Maximum Duration 6 rounds (but see stage 3)

Stage 1 2d6 poison damage, Clumsy 1, and Enfeebled 1 (1 round)

Stage 2 3d6 poison damage, Clumsy 2, Enfeebled 2, and Slowed 1 (1 minute)

Stage 3 4d6 poison damage, clumsy 2, enfeebled 2, and slowed 1 (1 round). If the victim fails the saving throw while at

Stage 3 , the poison ends and the victim is Paralyzed for .

Mythic Power

The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.

Quick Grenadier

Tsemone Interacts to draw a grenade, then Strikes with it.