Tsemone

Level 8
Creature· humanUniqueMediumRemaster
AC 27
HP 130
Speed 25 ft.
Fort +19
Ref +18
Will +16
Perc +16
Size Medium
Unique
Immunities acid
Resistances mythic 8
Languages common
Skills crafting +21, acrobatics +18
Recall Knowledge society DC 34

Attacks

Melee Spear +19/+14/+9(injection, magical, reach 10 ft.)
Damage: 2d8+8 piercing
Effect: curare
Ranged Blowgun +18/+14/+10 (range 20 ft.)(agile, nonlethal, reload 1 ft.)
Damage: 1 piercing
Effect: curare
Ranged Alchemical Grenade (Acid) +19/+14/+9 (range 60 ft.)(infused, splash)
Damage: 2 persistent acid + 2d6 acid + 2 splash acid
Ranged Alchemical Grenade (Cold) +19/+14/+9 (range 60 ft.)(infused, splash)
Damage: 2 splash cold + 2d6 cold + 2 persistent cold
Ranged Alchemical Grenade (Fire) +19/+14/+9 (range 60 ft.)(infused, splash)
Damage: 2d6 fire + 2 persistent fire + 2 splash fire

Abilities

Alchemical Grenadesinteraction

Tsemone carries 9 alchemical grenades that deal either acid, cold, or fire damage plus 2 persistent damage and 2 splash damage of the same type (three of each). She replenishes these grenades each day.

Remove a Conditioninteraction(concentrate)

Cost 1 Mythic Point Effect Tsemone ends one condition affecting her.

Caustic Rebuttaldefensive(acid, alchemical)

Trigger An adjacent creature deals Tsemone piercing or slashing damage with a melee Strike Effect Tsemone has ingested low quantities of acid over time, making her immune to acid damage and transforming her body into a trap for those that harm her. Tsemone's acidic blood sprays from the wound. The triggering creature takes 2d12 acid damage with a DC 26 reflex save.

Saving Throw DC 25 fortitude Maximum Duration 6 rounds (but see stage 3) Stage 1 2d6 poison damage, Clumsy 1, and Enfeebled 1 (1 round) Stage 2 3d6 poison damage, Clumsy 2, Enfeebled 2, and Slowed 1 (1 minute) Stage 3 4d6 poison damage, clumsy 2, enfeebled 2, and slowed 1 (1 round). If the victim fails the saving throw while at Stage 3 , the poison ends and the victim is Paralyzed for 2d6 minutes.

Mythic Poweroffensive

The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.

Quick Grenadieroffensive

Tsemone Interacts to draw a grenade, then Strikes with it.