Tusk Mountains Avalanche

Level 11Hazard
HazardMediumRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +16
Disable Three DC 34 crafting or DC 34 engineering-lore (expert) to create cover for a 10-foot square area and shelter from the avalanche; a flying creature can attempt a DC 29 acrobatics check to Maneuver in Flight to avoid the avalanche
Recall Knowledge arcana DC 28

Abilities

Cascadeoffensive

Trigger The zombie mammoth horde moves beneath the peaks --- Effect An avalanche of snow and ice cascades down the mountainside at astonishing speed. All creatures on the ground within a 200-foot radius must attempt DC 30 reflex saves. --- Critical Success The creature takes no damage. Success The creature takes 4d6 bludgeoning damage and 4d6 cold damage. Failure The creature is swept away, moving 200 feet down the mountainside, and takes 8d6 bludgeoning damage and 8d6 cold damage. Critical Failure As failure, but the creature is also buried, taking an additional 2d6 bludgeoning damage and then 1d6 cold damage per minute of burial. Locating a buried creature requires a DC 28 perception or DC 28 survival check; once located, a buried creature can be extricated with a DC 28 athletics check in one round or dug out with a DC 23 athletics check with 4 minutes of work.

Description

Snow and ice gathered at the peaks of the mountain come crashing down in an explosive wave.