Ulressia The Blessed

Level 19
Creature· angelUniqueMediumLegacy
AC
42
HP
355
Speed
40 ft.
Perception
+35
Fort
+34
Ref
+33
Will
+31
Resistances energy 5
Weaknesses holy 15
Languages diabolic, draconic, empyrean
Senses darkvision
Skills intimidation +37, acrobatics +35, diplomacy +35, religion +33
Other Speeds fly 75 ft.
Recall Knowledge DC 49 (religion)

Attacks

Melee Warhammer +38 (magical, shove), Damage 3d8+20 bludgeoning
Melee Dagger +34 (agile, finesse, magical, thrown 10 ft., versatile-s), Damage 1d4+20 piercing

Abilities

Crystal Sense (Imprecise) 30 feetinteraction

Ulressia automatically detects crystals or crystalline items within 30 feet.

Constant Spellsinteraction
+1 Status to All Saves vs. Magic
Attack of Opportunity
Aura of Angry Crystals

60 feet. Any creature that ends its turn in the aura while in possession of any crystals, gemstones, or other precious stones must attempt a DC 39 fortitude save.


Critical Success The creature is unaffected and is immune to the aura for 1 hour.

Success The creature is unaffected.

Failure The creature's crystals reverberate with Ulressia's vengeful aura, sharpening at every corner and digging, as if powerfully magnetized, into the creature's flesh.

The creature takes 4d6 piercing dam

Crystallize Blood◆◆

Ulressia channels her warped powers over crystals through her blade and into a creature's body, partially crystallizing its blood.

Ulressia makes a melee dagger Strike. On a hit, the creature takes damage as normal and must also roll a DC 41 fortitude save.


Critical Success The creature is unaffected.

Success The creature is Drained 1.

Failure The creature is Drained 1, plus Slowed 1 for 1 round.

Critical Failure The creature is Drained 2, plus Slowed 1 for .

Stunning Strike

Requirements Ulressia hit a foe earlier this turn with a weapon Strike


Effect Ulressia makes a weapon Strike against the foe. On a success, the foe must succeed at a DC 41 fortitude save or become Stunned 1. On a critical failure, the foe is Stunned 2 instead.