Urdefhan Death Scout

Level 6
Creature· evilMediumLegacy
AC 24
HP 92 (void healing)
Speed 25 ft.
Fort +15
Ref +16
Will +11
Perc +15
Size Medium
Common
Weaknesses vitality 5
Spells
Languages aklo, daemonic, sakvroth
Senses greater-darkvision
Skills acrobatics +14, stealth +14, thievery +14, athletics +12, intimidation +11
Recall Knowledge society DC 22

Attacks

Melee Shauth Blade +17/+13/+9(agile, deadly d6, finesse)
Damage: 1d6+4 slashing + 1d6 bleed
Effect: wicked bite
Melee Jaws +16/+11/+6(unarmed)
Damage: 2d6+4 piercing
Effect: wicked bite
Ranged Necrotic Bomb +16/+11/+6 (range 20 ft.)(splash)
Damage: 2d6 void + 2 splash void

Abilities

Greater Darkvisioninteraction

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Necrotic Decaydefensive(divine, void)

When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals 6d6 void damage to creatures in this area as their flesh curdles and rots as well (DC 23 fortitude save).

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Shauth Biteoffensive

The death scout deals an additional 1d6 bleed with shauth blades and can use their Wicked Bite through magical shauth weapon Strikes.

Sneak Attackoffensive

The death scout deals an extra 2d6 precision damage to Off-Guard creatures.

Wicked Biteoffensive

Requirements The urdefhan damaged a creature with a jaws Strike on its last action

The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both. • Drain Blood DC 24 fortitude The urdefhan drinks some of the creature's blood. On a failed save, the creature is Drained 1 and the urdefhan regains 5 healing HP (or, on a critical failure, it's Drained 2 and the urdefhan regains 10 healing HP). • Drain Vitality (necromancy) DC 24 fortitude The urdefhan draws out some of the creature's vital essence. The creature becomes Enfeebled 1 for 1 hour on a failed save (or Enfeebled 2 for 1 hour on a critical failure).

Description

Death scouts train as spies and assassins for their cult. Other urdefhans scorn their stealthy methods, but none can argue with their results.


Translucent-skinned scourges of the Darklands, urdefhans are remorseless killers and foot soldiers of the world's end.