Uri Zandivar

Level 19
Creature· evilUniqueMediumLegacy
AC 43
HP 350
Speed 30 ft.
Fort +32
Ref +29
Will +35
Perc +35
Size Medium
Unique
evilhumanhumanoidlawful
Languages common, draconic, dwarven, kelish, kholo, osiriani
Skills deception +40, intimidation +40, acrobatics +37, athletics +37, diplomacy +37, arcana +33, thievery +33, stealth +31, society +27
Recall Knowledge society DC 49

Attacks

Melee Speed Scimitar +37/+32/+27(forceful, magical, sweep)
Damage: 4d6+17 slashing
Melee Shield Spikes +36/+31/+26(magical)
Damage: 3d6+17 piercing
Melee Dagger +34/+30/+26(agile, thrown 10 ft., versatile S)
Damage: 4d4+12 piercing

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Perfect Willdefensive

If Uri rolls a success on a Will saving throw, he gets a critical success instead; if he rolls a critical failure on a Will save, he gets a failure instead.

Shield Blockdefensive

Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Punish Imperfectionoffensive

Trigger A creature within Uri's reach fails an attack roll, saving throw, or skill check Effect Uri makes an unarmed Strike against the triggering creature. If the attack hits, the target must succeed at a DC 41 fortitude save or become Enfeebled 3 until the end of its next turn (Enfeebled 4 on a critical failure).

Reactionaryoffensive

Uri can use 2 reactions in a round, but he can't perform the same reaction more than once per round.

Slash and Slam◆◆offensive

Uri makes two Strikes: one with his scimitar and one with his shield spikes. If both hit, the overwhelming power of the attack leaves the target Stunned 1 (Stunned 2 if one of the Strikes was a critical hit, or Stunned 3 if both Strikes were critical hits). These Strikes count as one attack for Uri's multiple attack penalty, and the penalty doesn't increase until after both attacks.

Swift Capture◆◆offensive(attack, manipulate)

Requirements Uri has manacles in his possession and is adjacent to a creature

Uri sheathes a weapon he's carrying, then attempts to bind the creature's wrists or ankles with the manacles. If Uri succeeds at an attack roll with a swift-capture modifier against the target's AC, he applies the manacles.

Swift Slashoffensive

Uri Strides and makes a scimitar Strike at any point during the Stride.

Traits

Evil
Lawful