Venexus

Level 9
Creature· chaoticUniqueLargeLegacy
AC 28
HP 170
Speed 30 ft.
Fort +21
Ref +15
Will +17
Perc +20
Size Large
Unique
chaoticcolddragonevil
Immunities cold, paralyzed, sleep
Spells
Arcane Innate Spells (DC 25, attack +17)
Primal Innate Spells (DC 25, attack +17)
7th Sunburst; Cantrips Produce Flame
Languages common, draconic, hallit
Senses darkvision, scent 60 ft. (imprecise)
Speeds 30 ft., fly 120 ft.
Skills athletics +21, intimidation +19, acrobatics +17, arcana +17, stealth +15
Recall Knowledge arcana DC 36

Attacks

Melee Jaws +21/+16/+11(cold, magical, reach 10 ft., unarmed)
Damage: 2d10+10 piercing + 1d6 cold
Melee Claw +21/+17/+13(agile, magical, unarmed)
Damage: 2d8+10 slashing
Melee Tail +20/+15/+10(magical, reach 15 ft.)
Damage: 2d6+8 bludgeoning

Abilities

+1 Status to All Saves vs. Magicdefensive
Freezing Blooddefensive(arcane, cold)

Trigger An adjacent creature deals piercing or slashing damage to Venexus Effect Venexus's blood splatters onto the triggering creature, dealing 2d6 cold damage. A creature that takes cold damage in this way is Slowed 1 for 1 round.

Frightful Presencedefensive(aura, emotion, fear, mental)

90 feet. DC 25 will A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4.

Mist Shrouddefensive(arcane, aura, water)

10 feet. The Primordial Flame continually heats the cold emanating from Venexus's body, surrounding the dragon in a thin veil of fog. Creatures in the aura are Concealed, and other creatures are concealed to creatures in the area. Venexus's storm vision allows her to see through this concealment, however. If wind disperses the aura, it returns automatically at the start of Venexus's turn. The aura is suppressed in water.

Storm Visiondefensive

Inclement weather doesn't impair Venexus's vision; she ignores Concealment from fog, mist, rain, and snowfall.

Breath Weapon◆◆offensive(arcane, cold)

Venexus breathes a cloud of frost that deals 10d6 cold damage in a 40-foot cone (DC 28 reflex). She can't use Breath Weapon again for 1d4 rounds.

Draconic Frenzy◆◆offensive

Venexus makes two claw Strikes and one tail Strike in any order.

Draconic Momentumoffensive

When Venexus scores a critical hit with a Strike, she recharges her Breath Weapon.

Ice Climb 30 feetoffensive

Venexus can climb on ice as though she had the listed climb Speed. She ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.

Shape Ice◆◆offensive(arcane, water)

Venexus magically reshapes a cube of ice or snow she touches, up to 10 feet across. Any creature standing atop the ice must succeed at a DC 15 reflex save or Acrobatics check. On a failure, the creature falls Prone on the ice; on a critical failure, it falls off the ice entirely and is also prone.

Snuffoffensive(arcane, water)

Venexus releases a wave of sleet, which douses open flames within 30 feet. All non-magical fire is automatically extinguished. All creatures in the area suffering from persistent fire damage immediately attempt a DC 10 flat to end the persistent damage. If Snuff overlaps with an ongoing fire effect, Snuff attempts to counteract the fire effect.

Traits

Chaotic
Evil