Viper (BB)

Level -1
Creature· animalTinyRemaster
AC 14
HP 8
Speed 20 ft.
Fort +2
Ref +7
Will +5
Perc +5
Size Tiny
Common
Senses low-light-vision
Speeds 20 ft., climb 20 ft., swim 20 ft.
Skills acrobatics +5, stealth +5, survival +3, athletics +1
Recall Knowledge nature DC 13

Attacks

Melee Fangs +6/+2/-2(agile, finesse)
Damage: 1d8-3 piercing
Effect: viper venom

Abilities

Slinkdefensive

If a creature ends its movement adjacent to the viper or within the viper's space, the viper can use its reaction to Stride, Climb, or Swim up to 10 feet. It must end its movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions.

Viper Venomoffensive(poison)

A target damaged by the viper's fangs must succeed at a DC 16 fortitude save or take 1d10 poison damage.

Description

Each member of this family of venomous snakes has long, hinged fangs that inject potent venom into their prey. Different vipers inject different types of venom, which might result in paralysis, extreme pain and swelling, blood clotting, or even the sudden stopping of the victim's heart.

Though far less of an imposing physical threat than a giant viper, a common viper poses far more danger than its size would suggest. A viper mainly hunts small mammals or lizards but will attack a humanoid it perceives as a threat.

Traits