Void Garden
Level 14Hazard (Complex)HazardMediumLegacy
AC
36
HP
92 (BT 46)
Speed
0 ft.
Perception
+0
Fort
+28
Ref
+22
Will
+0
Stealth DC
28
Immunities critical-hits, precision
Weaknesses vitality 15
Recall Knowledge DC 32 (arcana)
Attacks
Ranged Void Ray +29 (void), Damage 3d10 void
Abilities
Negative Energy Pulse↺
Trigger A living creature enters the circular portion of area D4 , or a crystal takes damage from any source
Effect The void garden creates a pulse of void energy that fills the entire room and, if the doors to area D3 are open, extends 30 feet into the hallway beyond. All living creatures in this area must attempt a DC 34 fortitude save. The trap then rolls initiative.
Critical Success The creature is unaffected
Success The creature takes 5d6 void damage.
Failure The creature
Disable DC 33 thievery (master) or DC 35 nature (master) to discern a hairline fracture that, when struck, shatters a crystal to dust
Six eerie purple crystals react to the presence of life, pulsing with flashes of violet light that seem to match the heartbeats of living creatures in the room.