Void Garden

Level 14Hazard (Complex)
HazardMediumLegacy
AC 36
HP 92 (BT 46)
Speed 0 ft.
Fort +28
Ref +22
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +28
Disable DC 33 thievery (master) or DC 35 nature (master) to discern a hairline fracture that, when struck, shatters a crystal to dust
Immunities critical hits, precision
Weaknesses vitality 15
Recall Knowledge arcana DC 32

Attacks

Ranged Void Ray +29/+24/+19 (range 120 ft.)(void)
Damage: 3d10 void

Abilities

Negative Energy Pulse

Trigger A living creature enters the circular portion of area D4 , or a crystal takes damage from any source --- Effect The void garden creates a pulse of void energy that fills the entire room and, if the doors to area D3 are open, extends 30 feet into the hallway beyond. All living creatures in this area must attempt a DC 34 fortitude save. The trap then rolls initiative. --- Critical Success The creature is unaffected Success The creature takes 5d6 void damage. Failure The creature takes 8d6 void damage and is Drained 1. Critical Failure The creature takes 16d6 void damage and is Drained 2.

Description

Six eerie purple crystals react to the presence of life, pulsing with flashes of violet light that seem to match the heartbeats of living creatures in the room.