Void Garden
Level 14Hazard (Complex)Abilities
Trigger A living creature enters the circular portion of area D4 , or a crystal takes damage from any source --- Effect The void garden creates a pulse of void energy that fills the entire room and, if the doors to area D3 are open, extends 30 feet into the hallway beyond. All living creatures in this area must attempt a DC 34 fortitude save. The trap then rolls initiative. --- Critical Success The creature is unaffected Success The creature takes 5d6 void damage. Failure The creature takes 8d6 void damage and is Drained 1. Critical Failure The creature takes 16d6 void damage and is Drained 2.
Description
Six eerie purple crystals react to the presence of life, pulsing with flashes of violet light that seem to match the heartbeats of living creatures in the room.