War Auroch

Level 9
Creature· animalHugeRemaster
AC 27
HP 195
Speed 30 ft.
Fort +21
Ref +18
Will +15
Perc +16
Size Huge
Common
Senses low-light-vision, scent 10 ft. (imprecise)
Skills athletics +20, intimidation +18, survival +17
Recall Knowledge nature DC 26

Attacks

Melee Hoof +21/+16/+11
Damage: 2d8+11 bludgeoning
Melee Horn +21/+16/+11(unarmed)
Damage: 2d8+11 piercing

Abilities

Bellowoffensive(auditory, emotion, mental)

The war aurochs bellows aggressively, attempting a single Intimidation check to Demoralize against all enemies within 30 feet.

Stompoffensive

The war aurochs strikes the ground with its hooves, causing tremors in a 30-foot emanation. Creatures in the area must attempt a DC 25 reflex save or be knocked Prone.

Trample◆◆◆offensive

Large or smaller, hoof, DC 25 reflex The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Description

War aurochs are especially large versions aurochs bred to pull war machines as their primary duty. Particularly aggressive calves are selected for additional training to fight in battle as support for warriors.


Belkzen's megafauna husbandry is a source of orc pride, with many species bred for everyday life. In battle, they provide an edge against foes.

War Barding

A war aurochs is often fitted with pieces of armor to make its attacks deadlier, such as spiked ornaments on their horns or sharp-toed hoof shoes. The symbol of a hold is painted directly onto the beast's hide and left there even if another hold captures it, where it's often treated as a prisoner of war.

Traits