Warden of Peaks and Skies
Level 22Attacks
Abilities
Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma). If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-rank Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Wind, precipitation, and clouds don't impair the warden's vision; she ignores the Concealed condition from storms, mist, precipitation, and the like.
Though the Wardens of the Wild do not speak in words, they can communicate complex concepts flawlessly and wordlessly with any animal, beast, plant, or other creature of the natural world through prolonged eye contact. Sapient creatures with strong ties to the natural world, such as animal instinct barbarians or druids who speak the Wildsong, can somewhat understand a Warden of the Wild, though the meaning can be vague.
A Warden of the Wild's horned crown commands respect from wild creatures. Wild creatures native to a warden's biome automatically improve their attitude toward it by one step (up to friendly) and typically do not take hostile actions towards each other while in the warden's presence.
The warden breathes, creating a storm of ice crystals. All creatures in a 60-foot cone take 4d8 cold damage and 4d8 slashing damage (DC 44 reflex save). On a critical failure, a creature is Immobilized by ice. The warden then can't use Crystal Exhalation for 1d4 rounds.
The warden flies 240 feet upward in a straight line. As she does so, the ground in a 30-foot burst from her starting point rises into a 120-foot-high rocky pillar topped with a mountainous peak that becomes greater difficult terrain. All other creatures in that burst must succeed at a DC 44 fortitude save or be Fatigued by the sudden altitude shift. The warden then flies straight downward to the center of the pillar's peak, driving her horns into the stone. As she lands, the newly formed mountains tremble. All other creatures in the area must succeed at a DC 42 reflex save or plummet off the peaks, falling 120 feet and landing in the nearest square outside the area. The pillar is permanent.
The warden trills a cheerful birdsong, granting a boon to all allies within 60-foot emanation and evoking the freedom of flight. For the next minute, affected allies gain Unfettered Movement, a fly speed of 60 feet, and treat creatures on the ground as Off-Guard when they are airborne. Effect: Song of the Skies
Trigger The warden Flies Effects The warden's flapping wings generate powerful gusts that blow smaller creatures off course. A 60-foot emanation, centered on the warden, fills with lightning-pierced winds until the beginning of the warden's next turn. Creatures must succeed at a DC 42 reflex save to take any move action within the winds; flying creatures use the outcome one degree of success worse than what they roll. Creatures who critically fail are blown 30 feet away from the warden, knocked Prone, and take 4d6 electricity damage.
Description
Warden's Blessing
Legend says that the Warden of Peaks and Sky invites those who particularly earn their favor into their home, a nest within a hollow peak deep in the Kodar Mountains. There, the guest is treated to a grand feast, after which the warden offers to turn them into a thunderbird so they might enjoy the sky for the rest of their days, though they are not offended if anyone demurs.