Whalesteed

Level 0
Creature· animalLargeLegacy
AC 15
HP 16
Speed 0 ft.
Fort +6
Ref +7
Will +5
Perc +7
Size Large
Common
Senses echolocation 120 ft., low-light-vision
Speeds 0 ft., swim 60 ft.
Skills athletics +6
Recall Knowledge nature DC 14

Attacks

Melee Snout +6/+1/-4
Damage: 1d6+2 bludgeoning
Melee Jaws +6/+1/-4(unarmed)
Damage: 1d6+2 piercing

Abilities

Aquatic Echolocationinteraction

A whalesteed can use its hearing as a precise sense at the listed range, but only underwater.

Deep Breathinteraction

A whalesteed can hold its breath for 2 hours.

Ramming Speed◆◆offensive

The whalesteed Swims twice and then makes a snout Strike. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a DC 16 fortitude save or be Slowed 1 for 1 round.

Description

Whalesteeds were first tamed in the Shackles as part of an ambush between rival pirate captains. Whalesteed riders are still an unusual sight, as learning to master the skill takes years of training.

Traits