Whipping Willow

Level 4
Creature· elementalMediumRemaster
AC
20
HP
75
Speed
30 ft.
Perception
+11
Fort
+10
Ref
+8
Will
+14
Immunities bleed, paralyzed, poison, sleep
Weaknesses fire 5, axe-vulnerability 5
Languages arboreal, muan
Skills athletics +12
Other Speeds climb 40 ft.
Recall Knowledge DC 19 (nature)

Attacks

Melee Whip +11 (finesse, reach 15 ft., trip), Damage 2d8+5 bludgeoning

Abilities

Groundedinteraction

When saving against an effect attempting to knock them Prone, a whipping willow achieves one degree of success better than what they rolled. Additionally, the willow doesn't fall prone on a critical failure to Trip an opponent.

Constrict

(2d4+5)[bludgeoning], DC 21 fortitude


Strangling Vines

When a whipping willow hits a creature with their whip Strike, they can choose to Grab and begin strangling the creature. The target is suffocating and can't speak as long as it's strangled.

Unseating Sweep◆◆

The whipping willow attempts to Trip all creatures within a 15-foot area, making a single athletics check against all targets' Reflex DCs.

These tall, thin figures are too treelike to be dryads, yet too humanoid to be arboreals. Their blank faces and thin trunks bear only the slightest suggestion of humanoid features. Rather than hands, their long, branchlike arms eventually split into equally proportioned branchlike digits, which the willows use both to fight and swing through their native plane.