Woodweave Caterpillar

Level 12
Creature· animalRareLargeRemaster
AC 33
HP 255
Speed 40 ft.
Fort +24
Ref +20
Will +22
Perc +22
Size Large
Rare
Weaknesses axe vulnerability 10, fire 10
Senses darkvision
Speeds 40 ft., climb 40 ft.
Skills athletics +25, acrobatics +20, survival +20
Recall Knowledge nature DC 35

Attacks

Melee Bite +25/+20/+15(reach 10 ft.)
Damage: 3d10+13 piercing
Melee Bristles +25/+20/+15
Damage: 3d8+13 piercing
Effect: penetrating bristles
Melee Foot +23/+18/+13(unarmed)
Damage: 3d10+11 bludgeoning

Abilities

Ferocitydefensive

Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Reactive Strike (Special)defensive

Bristles only. The woodweave caterpillar gains an extra reaction at the start of each of its turns that it can use only to make a Reactive Strike. It can't use more than one Reactive Strike triggered by the same action. In addition to the normal trigger, the caterpillar can make a Reactive Strike against a creature that touches it or an adjacent creature that attempts a melee Strike against it. Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Penetrating Bristlesoffensive

On a critical hit with a bristles Strike, a woodweave caterpillar's bristles lodge in the target's body, causing severe pain and blood loss. They deal 3d6 bleed damage, and the target is Off-Guard as long as the persistent damage continues.

Trample◆◆◆offensive

Medium or Smaller, foot, DC 32 reflex The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).