Wounded Dragon Turtle (3-4)

Level 5
Creature· amphibiousUncommonHugeLegacy
AC
23
HP
70
Speed
20 ft.
Perception
+12
Fort
+13
Ref
+9
Will
+10
Immunities fire, paralyzed, sleep
Languages common, draconic, thalassic
Senses darkvision
Skills athletics +14, intimidation +12, survival +11, diplomacy +10, stealth +8
Other Speeds swim 30 ft.
Recall Knowledge DC 22 (arcana)

Attacks

Melee Jaws +15 (reach 10 ft., unarmed), Damage 2d8+5 piercing
Melee Claw +15 (agile, unarmed), Damage 2d6+5 slashing

Abilities

Shell Block

Trigger A creature adjacent to the dragon turtle targets it with a melee attack.


Effect The dragon turtle rolls its shell toward the triggering creature, gaining a +2 circumstance bonus to its AC against the triggering attack.

Breath Weapon◆◆

The dragon turtle breathes a massive blast of steam that deals 6d6 fire damage to creatures within a 40-foot area (DC 21 reflex save). This steam blast affects creatures within the water, as well as outside.

The dragon turtle can't use its Breath Weapon again for 1d4 rounds.

Capsize

The dragon turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The dragon turtle must succeed at an Athletics check with a DC of 24 or the pilot's Sailing Lore DC, whichever is higher.

Draconic Frenzy◆◆

The dragon turtle makes two claw Strikes and one jaws Strike in any order.