Wraithvine
Level 7Attacks
Abilities
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Whenever a wraithvine begins its turn in an area of magical light, it is Slowed 1 on that turn.
Requirements A creature the wraithvine has Grabbed took damage from wraithvine venom (either from itself, or from a wraithvine child's venom) on its last turn, and the wraithvine hasn't used any other actions this turn
The wraithvine regains 3d8 healing HP and recovers from the Fatigued and slowed conditions. It reduces any Enfeebled value it has by 2.
Saving Throw DC 25 fortitude Maximum Duration 6 rounds Stage 1 1d6 poison damage and Stupefied 1 (1 round) Stage 2 1d6 poison damage, Confused, and Stupefied 1 (1 round) Stage 3 2d6 poison damage, Confused, and Stupefied 1 (1 round)
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.