Xenia Spirit

Level 4
Creature· incorporealUncommonMediumRemaster
AC 20
HP 32 (rejuvenation, void healing)
Speed 0 ft.
Fort +9
Ref +5
Will +8
Perc +8
Size Medium
Uncommon
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 5 (except force, ghost touch, spirit, vitality; double vs non magical)
Languages common, iblydan
Senses darkvision
Speeds 0 ft., fly 25 ft.
Skills stealth +7, society +6, athletics +5
Recall Knowledge occultism or religion DC 21

Attacks

Melee Ghostly Hand +12/+8/+4(agile, finesse, magical)
Damage: 2d6+2 void

Abilities

Site Boundinteraction

The xenia spirit is bound to Ataiosiphon's house.

Appeased by Hospitalitydefensive

Displaying the hospitality that a xenia spirit was denied in life can avert its wrath. A plate of food, mug of fine drink, or similar fare held in one hand can be Raised as a Shield and used to Shield Block the spirit's attacks as if it were a buckler; a creature can Shield Block in this way even if they lack the feat.

Libation Weaknessdefensive

Pouring fine drink onto a xenia spirit can harm it. This functions like an alchemical weapon with a range increment of 10 feet and the bomb, consumable, spirit, and splash traits. A drink worth at least 1 cp (such as common ale) deals 1d4 spirit damage and 1 spirit splash damage. A drink worth at least 1 sp (such as a bottle of wine) deals 1d8 spirit damage and 1 spirit splash damage. As an Interact action, a creature can anoint a weapon with fine drink; the weapon's next successful Strike damages, the xenia spirit as though it had a ghost touch rune.

Rejuvenationdefensive(divine)

When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Inhabit Objectoffensive

The ghost possesses an object of size Large or smaller within 20 feet, making it an animated object. This animated object's level can be no higher than the ghost's level -2. If the target object is being held by a creature, the bearer can attempt a will save to prevent the possession. This possession ends when the object is destroyed or the ghost leaves it. At this point, the ghost reappears in the object's square and can't Inhabit an Object again for 1d4 rounds. For DCs, use the high spell DC of the ghost's level.

Starving Invocation◆◆offensive(auditory, divine)

The xenia spirit laments the hospitality it was denied, awakening painful hunger in others. Each living creature within 30 feet must attempt a DC 21 fortitude save. Critical Success The creature is immune for 24 hours. Success The creature is unaffected. Failure The creature is Sickened 1. A creature sickened in this way can ingest food and drink, and it can only recover from the sickened condition by spending an Interact action to consume food within reach. Critical Failure As failure, but the creature is Sickened 2.