Erissa
Level 5Abilities
Erissa's frustration is such that she has even less mobility than most poltergeists. She can't travel more than 30 feet from her physical remains. If a PC visibly carries her +1 dagger from area B5 , Erissa manifests as a severe-looking human woman dressed in the same style of chainmail as her remains. She points at the dagger, crying out "That's MINE!" If the PCs give her the dagger and Losko's been destroyed, she fades away as detailed above. Otherwise, she shrieks out "Finish the job you fools!" and uses her telekinetic object Strike to hurl the dagger back at the PC who gave it to her. Against Erissa, this +1 dagger functions as if it had the ghost touch rune.
A poltergeist is naturally Invisible. It becomes visible only when it uses Frighten.
When a poltergeist is destroyed, it reforms, fully healed, where it was destroyed after 2d4 days. A poltergeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Trigger A creature approaches within 10 feet of the poltergeist Effect The poltergeist makes a telekinetic object Strike against the triggering creature.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Requirements The poltergeist must be Invisible
The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 21 will save, becoming Frightened 2 on a failure. On a critical failure, it's also Fleeing for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes invisible again.
The poltergeist telekinetically throws numerous small objects, such as dozens of pieces of silverware or books, either spreading them out among multiple foes or directing them at one target. • When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a -2 penalty against each creature within 30-foot emanation. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks. • When this effect has only one target, the poltergeist makes a telekinetic object Strike against the target, and the damage increases to 3d12. It deals 1d12 untyped damage on a failure, and no damage on a critical failure.
Description
When a creature dies, and for whatever reason its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless, invisible spirit that is still able to manipulate physical objects. Many poltergeists perished in a way that resulted from or led to extreme emotional trauma.