Yabin (White Serpent Form)

Level 18
Creature· evilUniqueMediumLegacy
AC 39
HP 256
Speed 25 ft.
Fort +30
Ref +28
Will +33
Perc +28
Size Medium
Unique
Immunities poison
Languages nagaji, taldane, tengu, tien
Senses darkvision
Speeds 25 ft., burrow 20 ft., swim 60 ft.
Skills intimidation +37, athletics +35, acrobatics +31, diplomacy +31, occultism +31
Recall Knowledge society DC 48

Attacks

Melee Fangs +33/+28/+23(finesse, reach 10 ft.)
Damage: 4d10+11 piercing
Effect: white serpent venom
Ranged Venom +33/+28/+23 (range 20 ft.)
Damage: 4d8+8 poison
Effect: white serpent venom

Abilities

Poisonous Floodwatersinteraction(aura, poison, water)

10 feet. Yabin is surrounded by magically generated waist-deep poisonous waters. Enemies that enter the water are exposed to his white serpent venom. The aura is difficult terrain for creatures without a swim Speed. Every time Yabin Casts a Spell, the aura increases in radius by 5 feet, up to a maximum of 60 feet. He can activate or suppress this aura as a single action, which has the concentrate trait.

Rattling Magicinteraction

Yabin substitutes all spellcasting components when Casting a Spell with rattling of his tail. This has the concentrate trait.

Toughest Teamwork: Envenomed Strikeinteraction

Trigger An ally within 20 feet makes a Strike that would deal piercing or slashing damage and hasn't yet rolled the attack roll Effect Yabin spits venom on his ally's weapon. The Strike, if it hits, also exposes the target to Yabin's white serpent venom. If the Strike misses, the venom evaporates off immediately.

White Serpent Venominteraction(poison, virulent)

Saving Throw DC 36 fortitude Maximum Duration 6 rounds Stage 1 3d6 poison damage (1 round) Stage 2 5d6 poison damage and Dazzled (1 round) Stage 3 5d6 poison damage and Blinded (1 round)

Traits