Yoh Souran

Level 15
Creature· chaoticUniqueMediumLegacy
AC 38
HP 265
Speed 25 ft.
Fort +26
Ref +28
Will +23
Perc +25
Size Medium
Unique
chaoticgoodhumanhumanoid
Languages taldane, tien
Skills acrobatics +28, society +28, athletics +24
Recall Knowledge society DC 44

Attacks

Ranged Heavy Crossbow +30/+25/+20 (range 120 ft.)(reload 2 ft.)
Damage: 4d10+6 piercing

Abilities

Punch Itinteraction(manipulate)

Requirements Yoh is piloting an airborne vessel

Yoh pushes the ship, tripling its speed for 1 round. After this point, the ship stalls-though it Hovers in place, it can't move under its own power for 1 round.

Ancestral Airship Linkdefensive

The Solar Jian II recognizes Yoh as a descendent of its creator, and the magical ship extends him protections beyond those that would be given to most other pilots. If Yoh is piloting the Solar Jian II, his AC and saves are increased by 4.

Shake 'Em!defensive(manipulate)

Requirements Yoh is piloting an airborne vessel

Yoh attempts evasive maneuvers. All creatures aboard the vessel gain a +2 status bonus to their AC and saves against the triggering effect.

Deploy Countermeasures◆◆offensive(manipulate)

Requirements Yoh is piloting the Solar Jian II

While the Solar Jian II is not a combat vessel, it does have a magically renewing supply of fireworks for victory parades and the like. Yoh fires them at a 20-foot burst within 60 feet. Creatures in the area take 3d6 fire damage and 3d6 sonic damage with a fortitude save. Critical Success The target is unaffected. Success The target takes half damage and is Dazzled for 1 round. Failure The target takes full damage and is dazzled for 3 rounds. Critical Failure The target takes double damage, takes 3d4 persistent fire damage, and is dazzled for 1 minute.

I'll Get You into Position!◆◆offensive(manipulate)

Requirements Yoh is piloting an airborne vessel

Yoh pumps the brakes, banks quickly, or performs some other aerial maneuver to get the drop on an enemy. He attempts a Piloting Lore check against the enemy's Perception DC. If he succeeds, that enemy is Off-Guard to the next attack from a creature onboard as long as it is made before Yoh's next turn. All enemies who witnessed the maneuver are then temporarily immune for 1 day.

Traits

Chaotic
Good