Zecui

Level 6
Creature· aberrationUncommonMediumRemaster
AC 23
HP 110
Speed 30 ft.
Fort +14
Ref +17
Will +12
Perc +14
Size Medium
Uncommon
Languages aklo
Senses darkvision
Speeds 30 ft., burrow 20 ft., climb 20 ft.
Skills acrobatics +17, stealth +17, athletics +15, medicine +14, crafting +12
Recall Knowledge occultism DC 24

Attacks

Melee Shortsword +17/+13/+9(agile, finesse, versatile S)
Damage: 2d6+7 piercing
Melee Mandibles +15/+10/+5
Damage: 2d8+7 piercing
Melee Claws +17/+13/+9(agile, finesse)
Damage: 2d4+7 slashing
Effect: grab
Ranged Spit +17/+12/+7 (range 30 ft.)
Effect: spit mucus

Abilities

Preserve Preydefensive(healing, manipulate, occult, vitality)

Trigger A living creature within 30 feet is reduced to 0 Hit Points Effect The zecui channels corrupt vitality into the triggering creature, which still goes Unconscious but does not gain the dying condition. While that creature is unconscious, the residual energy attempts to counteract any vitality spell healing that creature with a +15 counteract modifier.

Dual Staboffensive

Frequency once per round Effect The zecui makes two shortsword Strikes against an Immobilized or Off-Guard target. These strikes count towards the zecui's multiple attack penalty, but it doesn't increase until after the second attack.

Harden Chitinoffensive

The zecui fuses much of their chitin into a black metallic shell. They gain resistance 5 to all damage (except mental and spirit) until they next take a move action.

Spit Mucusoffensive

A creature hit by the zecui's spit attack is Immobilized by the larva-infested mucus and stuck to the nearest surface until it Escapes. While that creature is immobilized, it is exposed to zecui larvae at the end of each of its turns.

Zecui Larvaeoffensive(disease)

Saving Throw DC 25 fortitude Stage 1 visible lumps as the larvae move but no ill effect (1 day) Stage 2 Drained 1 (1 day) Stage 3 Drained 2 (1 day) Stage 4 Drained 3 and controlled by the zecui larva (1 day) Stage 5 the creature dies and the adult zecui can emerge from the corpse as an Interact action

Description

These chitinous entities can only grow to adulthood within a host creature, usually a humanoid or larger animal. When such hosts are particularly plentiful, zecuis can multiply at a horrifying rate, sealing hosts in subterranean chambers until their larvae grow to adulthood. However, during lean times, zecui adults will sate their hunger by eating those hosts along with any unlucky larvae gestating within, unable to be infested by their own young.

Between periods of wakefulness, zecuis hibernate for decades in burrows or buried within the soil. Sometimes an unincubated larva will be buried this way, waiting for a living host to come in contact with it. Once a zecui larva has gestated long enough to take control of its host, it may seek out larger and more powerful entities to devour the host, transferring themselves to a more plentiful source of food.