Zini

Level 1
Creature· goblinUniqueSmallRemaster
AC 17
HP 18
Speed 25 ft.
Fort +7
Ref +8
Will +5
Perc +5
Size Small
Unique
Languages common, goblin
Senses darkvision
Skills acrobatics +6, athletics +6, stealth +6, deception +5, survival +5
Recall Knowledge society DC 25

Attacks

Melee Dogslicer +8/+4/+0(agile, backstabber, finesse)
Damage: 1d6+3 slashing
Ranged Sling +9/+4/-1 (range 50 ft.)(reload 1 ft.)
Damage: 1d4+1 bludgeoning

Abilities

Goblin Scuttledefensive

Trigger A goblin ally ends a move action adjacent to the goblin. Effect The goblin commando Steps.

Pent-Up Tauntoffensive(auditory, emotion, linguistic, mental)

Zini makes fun of either Aezar or Grizzle while she can observe them within 30 feet of her. She attempts a deception check with a +2 circumstance bonus against the creature's Will DC. Zini cannot use this ability again against that creature until she spends at least 10 minutes thinking about a worthy second insult. Critical Success As success, but the target also takes (1d4+2) mental damage. Success The target is Off-Guard against the next attack an ally attempts against the target before the beginning of Zini's next turn. Failure The target is unaffected.