Zogototaru

Level 10Hazard (Complex)
HazardUniqueMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
5
Recall Knowledge DC 37 (nature)

Abilities

Rescue

Zogototaru lunges near Narseigus, flips him atop her head, and recoils. This moves Narseigus up to 30 feet horizontally and positions him atop Zogototaru, treating her head as a 10-by-10-foot space that's 20 feet above the magma's surface. This movement triggers reactions based on the move trait, targeting Narseigus. Zogototaru continues supporting Narseigus until ordered to perform a different action, after which she deposits him in a safe location within 30 feet as a free action. A PC can Clim

Roar

Zogototaru looms and screeches ferociously. Creatures in a 60-foot area take 6d6 sonic damage (DC 29 fortitude save) and must attempt a DC 29 will save.

Critical Success No effect.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Deafened for 1d6 rounds and is Frightened 3.

Thrash

Zogototaru lashes her body, rattling the ground and splashing magma in a 30-foot area. Creatures in the area must attempt a DC 29 reflex save.


Critical Success No effect.

Success The creature takes 4d6 fire damage.

Failure The creature takes 4d6 fire damage and 4d6 bludgeoning damage, and is Clumsy 1 for 1 round.

Critical Failure The creature takes 6d6 fire damage and 6d6 bludgeoning damage, and is knocked Prone.


Special The first time she Thrashes, Zogototaru destroys the pi

Disable Disable DC 28 arcana or DC 28 occultism (trained) to identify a loophole in mind-controlling magic, DC 30 diplomacy to reason with Zogototaru, or DC 31 deception or DC 31 performance to speak as if the PC were Taargick

Narseigus's worm-calling enchantments have attained imperfect control over Zogototaru, compelling her to aid him. She follows his directions loosely and with little finesse.