Zogototaru
Level 10Hazard (Complex)Abilities
Zogototaru lunges near Narseigus, flips him atop her head, and recoils. This moves Narseigus up to 30 feet horizontally and positions him atop Zogototaru, treating her head as a 10-by-10-foot space that's 20 feet above the magma's surface. This movement triggers reactions based on the move trait, targeting Narseigus. Zogototaru continues supporting Narseigus until ordered to perform a different action, after which she deposits him in a safe location within 30 feet as a free action. A PC can Clim
Zogototaru looms and screeches ferociously. Creatures in a 60-foot area take 6d6 sonic damage (DC 29 fortitude save) and must attempt a DC 29 will save.
Critical Success No effect.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Deafened for 1d6 rounds and is Frightened 3.
Zogototaru lashes her body, rattling the ground and splashing magma in a 30-foot area. Creatures in the area must attempt a DC 29 reflex save.
Critical Success No effect.
Success The creature takes 4d6 fire damage.
Failure The creature takes 4d6 fire damage and 4d6 bludgeoning damage, and is Clumsy 1 for 1 round.
Critical Failure The creature takes 6d6 fire damage and 6d6 bludgeoning damage, and is knocked Prone.
Special The first time she Thrashes, Zogototaru destroys the pi
Narseigus's worm-calling enchantments have attained imperfect control over Zogototaru, compelling her to aid him. She follows his directions loosely and with little finesse.