Zuhra

Level 8
Creature· elementalUncommonLargeRemaster
AC 26
HP 125
Speed 25 ft.
Fort +16
Ref +17
Will +17
Perc +15
Size Large
Uncommon
Resistances electricity 10
Languages common, talican
Senses darkvision
Speeds 25 ft., fly 30 ft.
Skills acrobatics +19, performance +19, crafting +17, intimidation +17, society +16, athletics +15
Recall Knowledge nature DC 26

Attacks

Melee Spiked Chain +19/+14/+9(disarm, finesse, magical, reach 10 ft., trip)
Damage: 2d8+9 slashing
Melee Hand Blade +19/+15/+11(agile, finesse, magical, reach 10 ft.)
Damage: 1d4 persistent bleed + 2d4+9 slashing

Abilities

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Conductive Redirectiondefensive(arcane, concentrate, electricity)

Trigger The zuhra is hit by an attack, spell, or effect that deals electricity damage Effect The zuhra conducts the electricity through their body, taking damage as normal, and redirecting a bolt at one target within 30 feet that they can see. The zuhra makes a ranged attack roll with a +20 modifier against the target's AC. On a hit or critical hit, the target takes electricity damage equal to the full damage of the triggering effect.

Blinding Reflectionoffensive(arcane, light)

Requirements The zuhra is in dim or bright light

The zuhra briefly reshapes part of their metallic body into a concave surface to reflect the surrounding light into the eyes of a creature within 30 feet. The target must attempt a DC 26 reflex save. It's then temporarily immune for 1 hour. Critical Success The target is unaffected. Success The target is Dazzled until the start of the zuhra's next turn. Failure The target is Blinded until the start of the zuhra's next turn.

Change Shapeoffensive(arcane, concentrate, polymorph)

The zuhra transforms into a Small or Medium metal elemental or animal. This doesn't affect the zuhra's statistics, but it could change the damage type of their Strikes. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Description

Zuhras, the genies of the elemental Plane of Metal, are bold and imposing, fond of being the center of attention and drawing a crowd with flashy performances, displays of skill, and tales of their personal victories. Despite their large personalities, their long-term relationships tend to be cool and somewhat distant; zuhras often make alliances but rarely form friendships, and the trust required for deeper relationships is rarer still. The few mortals who've gotten to know a zuhra often describe them as bombastic but emotionally aloof.

Since the reconnection with other planes, zuhras have sought out and formed bonds with other genies. They find their jabali cousins to be capable smithing partners, if a bit staid and dull. Zuhras rarely pay non-genie elementals any more than a passing glance, finding even the intelligent ones uninteresting to communicate with or hard to relate to.