Aberrant Form

Rank 5CommonoccultLegacy
Duration1 minute

Harnessing the power of vile entities, you transform yourself into a Large aberration. You must have enough space to expand into or the spell is lost. When you cast this spell, choose chuul, gogiteth, gug, or otyugh. While in this form, you gain the aberration trait. You can Dismiss the spell.

You gain the following statistics and abilities regardless of which battle form you choose:

  • AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
  • 13 temporary Hit Points.
  • Darkvision.
  • One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +18, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.
  • Athletics modifier of +20, unless your own modifier is higher. You also gain specific abilities based on the type of aberration you choose:
  • Chuul
  • Speed 30 feet, swim 25 feet;
  • Melee 1 claw (reach 10 feet), Damage 2d8+8 bludgeoning, and you can spend an action after a hit to Grab the target.
  • Gogiteth
  • Speed 40 feet, climb 30 feet;
  • Melee 1 jaws, Damage 2d10+8 piercing, and you can spend an action after a hit to Grab the target;
  • Melee 1 leg (agile, reach 10 feet), Damage 2d6+8 piercing.
  • Gug
  • Speed 40 feet, climb 20 feet;
  • Melee 1 claw (agile, reach 10 feet), Damage 2d8+8 slashing;
  • your multiple joints allow you to fit through tight spaces as if you were a Medium creature.
  • Otyugh
  • +2 circumstance bonus on saves against disease;
  • Speed 20 feet;
  • Melee 1 jaws, Damage 3d6+8 piercing;
  • Melee 1 tentacle (agile, reach 10 feet), Damage 2d6+8 bludgeoning. Spell Effect: Aberrant Form

Heightened (6th) Your battle form is Huge, and the reach of your attacks increases by 5 feet. You must have space to expand, or the spell is lost. You instead gain AC = 21 + your level, 26 temporary HP, attack modifier +22, damage bonus +13, and Athletics +23.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Polymorph

These effects completely transform the target into a new form. A target can't be under the effect of more than one polymorph at a time. If it comes under the effect of another, the second effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items. You lose your Speeds and gain those of the battle form. If a polymorph effect causes you to increase in size, you must have space to expand into or the effect is disrupted.