You create a spectral albatross, a guiding bird for sailors, to hover around the target. You and allies within 30 feet of the target gain a +1 circumstance bonus to attacks against the target. The target creature can spend an action to Strike the albatross, which automatically succeeds and kills it. The target must then attempt a Will save against your spell DC.
Spell Effect: Albatross Curse
Critical Success The target is unaffected.
Success The guilt of slaughtering a bird of good fortune weighs on the target's mind. The target is Stupefied 1 for 1 round.
Failure The albatross hangs around a cord from the target's neck (or closest equivalent) for 1 minute, cursing them for their transgression. During this time, the target must roll twice and take the worse result on their next Will save, after which the albatross disappears.
Spell Effect: Albatross Curse (Failure)
Critical Failure As failure, but the duration is 1 hour.
Spell Effect: Albatross Curse (Critical Failure)
Traits
An action with this trait requires a degree of mental concentration and discipline.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
A misfortune effect detrimentally alters how you roll your dice. You can never have more than one misfortune effect alter a single roll. If multiple misfortune effects would apply, the GM decides which is worse and applies it. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.