Augmented Body

Rank 1FocusUncommonRemaster
Duration1 minute

You magically augment your body with clockwork parts and magitech innovations. Choose any one effect of your choice. You can Dismiss the spell.

  • Ablative Plating You coat your body with metal plates that protect your vital organs. You gain resistance 1 to physical damage.
  • Clockwork Arm You transform one of your arms into a clockwork arm powered by gears, springs, and pneumatic actuators. You gain a clockwork fist unarmed attack, which has the agile, finesse, and free-hand traits and deals 1d6 bludgeoning damage.
  • Spined Fingertips Your fingers sprout microscopic metal spines that enable you to cling to surfaces like a spider. You gain a climb Speed of 20 feet.
  • Spring-Loaded Legs Your leg muscles are augmented with powerful springs. You gain a +10-foot status bonus to your Speed and double the distance you Leap. Spell Effect: Augmented Body

Heightened (3rd) The ablative plating's resistance increases to 2. The clockwork fist is a +1 striking weapon.

Heightened (5th) The ablative plating's resistance increases to 3, and the clockwork fist is a +2 striking weapon.

Heightened (7th) The ablative plating's resistance increases to 4, and the clockwork fist is a +2 greater striking weapon.

Heightened (9th) The ablative plating's resistance increases to 5 and the clockwork fist is a +3 major striking weapon.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Morph

Effects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.

Wizard

This indicates abilities from the wizard class.