Barbed Spear
You conjure a vicious barbed spear and hurl it at a foe. Make a ranged spell attack roll, dealing 1d8 piercing damage on a success and double damage on a critical success. The spear remains lodged within a creature it hits, making the target Clumsy 1 (or increasing its clumsy condition by 1 if it is already clumsy) for 1 minute or until the spear is removed with a successful Athletics check against your spell DC as an Interact action, whichever comes first.
Heightened (+1) The initial damage increases by 1d8.
Traits
An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
An action with this trait requires a degree of mental concentration and discipline.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
This indicates abilities from the sorcerer class.