A scimitar-shaped beam of fiery light springs from your free hand. While the spell lasts, you can use a single action, which has the attack and concentrate traits, to burn your foes with the blazing blade . When you do, make a spell attack roll. On a success, the blazing blade deals 1d6 fire damage plus 1d6 spirit damage plus your spellcasting ability modifier. On a critical success, it deals double the usual damage.
Heightened (4th) The blade's fire damage increases to 2d6. On a critical success, the target takes scaling d6 persistent spirit damage.
Heightened (6th) The blade's fire damage increases to 3d6. On a critical success, the target takes 2d6 persistent spirit damage.
Heightened (8th) The blade's fire damage increases to 4d6. On a critical success, the target takes 3d6 persistent spirit damage.
Traits
An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
An action with this trait requires a degree of mental concentration and discipline.
Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.
Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.