Cinder Gaze
You've learned to read the future in the patterns of flames and smoke. Though inexact and often symbolic, these readings help prepare you for upcoming events. When Casting this Spell, you must be near a fire (of any size) for the duration. Upon completion, roll 1d4 for your prediction. The benefit lasts for 10 minutes or until expended, whichever comes first. After casting cinder gaze, you can't cast it again for 10 minutes.
- •Terrible Danger You gain a +2 status bonus to your next initiative roll.
- •New Life The next time you take damage, just before taking the damage, you gain 6 temporary Hit Points.
- •Vivid Insight (fortune) The next time you attempt a check to Recall Knowledge, roll twice and take the higher result.
- •Good Fortune (fortune) The next time you attempt a saving throw, roll twice and take the better result.
Heightened (+1) The number of temporary Hit Points from new life increases by 2.
Spell Effect: Cinder Gaze
Traits
This indicates abilities from the cleric class.
An action with this trait requires a degree of mental concentration and discipline.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
Effects with this trait determine what is likely to happen in the near future. Most predictions are divinations.