Contagious Idea
Nothing is so contagious as a thought. You place either a pleasant thought or a terrifying one in a creature's mind. You can then plant the same thought in a second creature's mind. You can't choose a creature that's already been a target of this casting of contagious idea, nor can you choose yourself. The second target can be beyond the range of the spell, but it must be within 30 feet of the first target.
- •Pleasant Thought The target is soothed by a pleasant memory, gaining 5 temporary Hit Points that last for 1 minute. Spell Effect: Contagious Idea (Pleasant Thought)
- •Terrifying Thought You plant a nameless unease in the target's mind. The target must attempt a Will save.
- •Critical Success The target is unaffected and is temporarily immune for 1 minute.
- •Success The target is Frightened 1 and is then temporarily immune for 1 minute.
- •Failure The target becomes Frightened 2.
- •Critical Failure The target becomes Frightened 3.
Heightened (+1) The temporary Hit Points for a pleasant thought increase by 1.
Traits
A spell you can cast at will that is automatically heightened to half your level rounded up.
An action with this trait requires a degree of mental concentration and discipline.
This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
This indicates abilities from the psychic class.