Trigger An enemy you can see is about to make a ranged attack.
You curse an enemy to suffer a kickback as they make a ranged attack, potentially causing them to miss. The triggering enemy attempts a Will save.
Critical Success The target is unaffected.
Success The recoil from their ranged attack causes the target to be Off-Guard until the beginning of their next turn.
Failure The recoil imposes a –1 status penalty to the ranged attack and renders the target off-guard until the beginning of their next turn.
Spell Effect: Curse of Recoil (Failure)
Critical Failure The recoil imposes a –2 status penalty to the ranged attack and renders the target off-guard until the beginning of their next turn. Until the start of their next turn, any additional ranged attacks made with the same weapon, spell, or ability take the same penalty.
Spell Effect: Curse of Recoil (Critical Failure)
Traits
An action with this trait requires a degree of mental concentration and discipline.
A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.