Daemon Form

Rank 6CommonarcanedivineLegacy
Duration1 minute

You infuse yourself with the corrupting death and pure malevolence of Abaddon, transforming into a Large daemon battle form. You must have enough space to expand into or the spell is lost. When you cast this spell you choose either lacridaemon, leukodaemon, meladaemon, or venedaemon. The battle form is Medium if you choose lacridaemon or venedaemon. While in this form, you gain the daemon and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.

You gain the following statistics and abilities regardless of the form that you choose:

  • AC = 21 + your level. Ignore your armor check's penalty and Speed reduction.
  • 15 temporary Hit Points and weakness 5 to holy.
  • A +2 status bonus to all saving throws against death effects.
  • Resistance 10 to poison.
  • Darkvision.
  • One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +21, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.
  • Athletics modifier of +23, unless your own modifier is higher. You also gain specific abilities based on the type of Daemon you choose:
  • Lacridaemon Speed 25 feet, fly 40 feet resistance 10 to cold
  • Size Medium
  • Melee 1 jaws (magical, unholy), Damage 1d8+12 piercing plus 1d6 cold and 1d4 poison
  • Melee 1 claw (agile, magical, unholy), Damage 1d6+12 slashing plus 1d6 cold.
  • Leukodaemon Speed 25 feet, fly 40 feet +2 status bonus to saves against diseases
  • Size Large
  • Melee 1 jaws (magical, reach 10 feet, unholy), Damage 2d10+12 piercing
  • Melee 1 claw (agile, magical, reach 10 feet, unholy), Damage 2d6+12 slashing;
  • Ranged 1 composite longbow (deadly 1d10, magical, propulsive, range increment 100 feet, unholy, volley), Damage 2d8+12 piercing.
  • Meladaemon Speed 25 feet, fly 40 feet
  • Size Large
  • Melee 1 jaws (magical, reach 10 feet, unholy), Damage 2d10+12 piercing
  • Melee 1 claw (agile, magical, reach 10 feet, unholy, void), Damage 1d6+12 slashing plus 1d6 void, and you can spend an action after a hit to attempt to Grab the target.
  • Venedaemon Speed 25 feet sense magical items and active spells within 60 feet as an imprecise sense
  • Size Medium
  • Melee 1 tentacle (agile, magical, reach 10 feet, unholy), Damage 2d6+12 bludgeoning. Spell Effect: Daemon Form

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Polymorph

These effects completely transform the target into a new form. A target can't be under the effect of more than one polymorph at a time. If it comes under the effect of another, the second effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items. You lose your Speeds and gain those of the battle form. If a polymorph effect causes you to increase in size, you must have space to expand into or the effect is disrupted.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.